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The easiest dungeons to start farming gear

The easiest dungeons to start farming gear

•Dungeons•Brendo Arruda

What makes a dungeon good for gear farm

For a fresh 80, a good dungeon is not the most famous one. It is the one that delivers:

  • Short route
  • Low chance of chaotic wipe
  • Consistent reward for time invested

With this filter, you progress faster and with less frustration.


Top dungeons to get started

1) Utgarde Keep

  • Short and straightforward
  • Great for warming up the group
  • Excellent for a quick daily routine

2) The Nexus

  • Simple layout
  • Straightforward bosses
  • Easy to repeat back to back

3) Violet Hold

  • Controlled wave flow
  • Less running around
  • Great for a group that wants a run without wasting time on pathing

4) Trial of the Champion

  • Extremely high return for its duration
  • Loot and emblems at a strong pace
  • Excellent for players with 30–60 min sessions

5) Forge of Souls

  • Solid entry point into Frozen Halls
  • Good risk/reward ratio when the group plays cleanly

  1. Start with Utgarde Keep and The Nexus
  2. Add Violet Hold to the rotation
  3. Move on to Trial of the Champion
  4. Enter Forge of Souls once the group is stable

This path reduces the risk of getting stuck in a more punishing dungeon too early.


Mistakes that slow down your farm

  • Attempting a "meta" dungeon without a gear base
  • Ignoring basic consumibles
  • Jumping from group to group without completing a useful lockout
  • Entering without an agreed kill target priority

Efficient farm is more about consistency than hero play.


Quick checklist for each run

  • Run objective defined (slot, emblem, or practice)
  • Tank and healer aligned on pull pace
  • Kill target priority agreed upon
  • Defensives saved for damage spikes

With this, your dungeons stop being "attempts" and become predictable progress.

Pronto?

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