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Balance: first upgrades and evolution to BiS

Balance: first upgrades and evolution to BiS

•Gear & BiS•Brendo Arruda

What does Balance Druid need to “turn on” in the endgame?

Balance doesn't want any caster items. Want gear that puts together a coherent package:

  • hitcap
  • spell power
  • rod
  • great slots with good real value

In WotLK Classic, the overall Balance priority starts at 17% Hit, then Spell Power, then Haste and then the rest.


First items with the greatest impact for Balance

1. Weapon / off-hand or staff

Caster really feels this slot.

2. Trinkets

Right Trinket changes your presence in raid and dungeon a lot.

3. Great caster slots

Chest, legs, head and shoulders with good profile accelerate the spec.

4. Items that fix early hits

Sometimes the best upgrade is not the flashiest, but rather the one that completes the technical base.


Order of progression until endgame

  1. close hit cap
  2. get weapons and trinkets
  3. improve big slots
  4. enter incoming raids with a coherent set
  5. Refine Rod/Spell Power
  6. chase final BiS by stage

Balance greatly punishes the inverted route.


Stat priority per stage

Entry

  • hit
  • spell power
  • rod

Middle of the progression

  • keep hit
  • increase spell power
  • refine rod

Endgame

  • optimize pieces per phase and relevant bonuses

The base needs to be right before refinement.


Common itemization errors in caster druid

1. Ignore early hit

2. Pursue rod without base spell power

3. Exchange strong piece for empty item level

4. Treat every caster item as “fits”

5. Forgetting that the spec changes a lot when the cap comes into place


Summary route to BiS

  1. hit cap first
  2. weapon/trinket
  3. big slots
  4. Refined haste and spell power
  5. tier/off-piece depending on the phase
  6. Final BiS by content

Balance becomes much stronger when the route to BiS is thought of as progression, and not as random piece hunting.

Pronto?

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