Why does this block make the guide so useful?
Because it answers the most practical question of all: where do I get this?
Without this block, the reader understands the gear theory, but not the route execution.
1. Dungeons with best return per slot
The text needs to show:
- which instances help sooner
- what is relevant they deliver
- when is it worth insisting on them
- when they no longer pay off
Well-chosen dungeons turn the guide into a plan.
2. Reputations with relevant rewards
Reputation is good when:
- useful early slot delivery
- closes a stage of the progression
- helps fresh 80 without depending on raid
- talk to the spec
3. Suggested farm order by priority
The good logic is:
- content that solves the biggest bottleneck
- route that matches the current stage
- reputation and dungeon that can go together
- less dispersion, more convergence
4. How to combine runs and reputation in the week
The ideal is to show a simple routine:
- slot dungeon
- reputation for level reinforcement
- currency as support
- craft when it makes sense
This turns the guide into something executable on the player's real calendar.
5. Route errors that delay evolution
- farm bad dungeon for the level
- ignore useful reputation
- do not combine complementary activities
- insist on “beautiful” content, but with low returns
- enter many routes at the same time
Editorial checklist
- [ ] have the most useful dungeons been highlighted?
- [ ] were the relevant reputations clear?
- [ ] Is there a priority order?
- [ ] Can the reader create their own week with this?
- [ ] were route errors mapped?
Minimum recommendation
“Dungeons and reputations that help the most” should:
- link theory to practice
- show where the gear comes from
- make the weekly routine easier
- reduce dispersion
When this block is done well, the entire guide becomes more alive and more actionable.
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