
How to set up your UI to play better without cluttering the screen
The core principle of a good UI
Hierarchy.
Your screen needs to clearly say:
- what is critical
- what is useful
- what is detail
Without this, the interface becomes noise.
Principles of visual clarity and hierarchy
- center of the screen for what decides the fight
- periphery for secondary information
- bar and resource in easy-to-consult area
- less duplication of information
- clean space to see character, floor and mechanics
Where to position critical UI elements
Nearby center
- important feature
- proc
- decisive cooldown
- relevant cast or alert
Sides and corners
-bags -chat
- non-critical details
Configuration by function
Tank
need to see target, cast, cooldown and space
Healer
need to prioritize frames, resource and position
DPS
needs resource, proc, target and mechanics with little noise
Layout errors that hinder gameplay
- crowded screen center
- slash too far
- tracker duplication
- too many addons competing for attention
- minimize fighting to maximize interface
Example of a clean and functional setup
- low center bars
- feature and cooldown near visual focus
- Visible important alert
- bags/chat/corners outside the critical area
- lots of free space to read the fight
Minimum recommendation
To build a better UI:
- organize by hierarchy
- Leave the center clean
- get closer to the information that really decides the fight
- Cut off the excess
WotLK's best UI isn't the flashiest. It's the one that lets you see the game better.
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