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Essential Enchants to Start Endgame Right

Essential Enchants to Start Endgame Right

•Endgame•Brendo Arruda

Enchant is not a detail — it is a multiplier

In endgame, enchanting is one of the cheapest ways to gain performance.

Even with simple gear, a well-enchanted character delivers above-average results.


Priority order for enchanting

If gold is tight, follow this order:

  1. Weapon
  2. Gloves
  3. Bracers
  4. Chest
  5. Boots
  6. Cloak

After that, fill remaining slots and upgrade enchants as you swap gear.


Enchants you cannot skip

Regardless of class, these points are key:

  • Head enchant from reputation (Northrend factions)
  • Shoulder enchant (Sons of Hodir)
  • Weapon with an enchant aligned to your role

Without these three, your character will clearly fall behind in any serious content.


How to choose without overcomplicating it

Use the same logic as gems:

  • Focus on the main stat for your spec
  • Avoid a "hybrid" effect with no clear goal
  • Prioritize consistency over an exotic setup

When in doubt, choose the most stable enchant for your primary role.


Common mistakes that slow down progression

  • Waiting for "final gear" before starting to enchant
  • Investing heavily in a short-lived item without planning
  • Ignoring reputations that unlock essential enchants
  • Buying from the first AH listing without comparing prices

These mistakes combined drain gold and reduce your chance of securing a raid spot.


Practical plan for the first week at 80

Day 1-2:

  • Define mandatory enchants per slot
  • Secure your head enchant and shoulder enchant

Day 3-4:

  • Enchant your weapon and highest-impact pieces
  • Adjust gems to complete the package

Day 5-7:

  • Full review after dungeon/raid upgrades
  • Replace temporary enchants with the most efficient final ones

Conclusion

Enchanting well is one of the smartest ways to gain performance quickly.

With the right priorities and planned purchases, you improve a great deal without depending on a rare drop.

Pronto?

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